One point everyone agrees on is that NVIDIA has no obligation to AMD or Intel to optimize PhysX for CPUs and/or competing GPUs. It wouldn't surprise us if NV feels quite strongly on this point; the ...
Here's where things start to become more interesting. Now we are testing Mafia II in all of its glory with anti-aliasing and PhysX enabled. The tested resolutions are the same as before. Please note ...
NVIDIA PhysX definitely appears to be picking up steam and gaining quite a bit of support on the development front. Here is a list of upcoming games that will feature GPU PhysX support. Cryostasis ...
PhysX requires shader resources, colour and texture operations are free to continue. With GPUs becoming more and more shader-heavy (as well as the driver free to 'offload' back to the CPU, which is ...
After our initial PhysX test results, we figured we’d investigate this a little bit further, as something is going on here. A new benchmark that tests PhysX has just been released and it’s called ...
With the latest Nvidia drive to make people jump onboard the PhysX bandwagon, we did a quick and dirty test with the help of Nvidia’s own particle fluid demo. We actually have a PCI PhysX cards from ...
Saw this failure of support coming the very day NVIDIA started weaseling their bullshit proprietary (at the time) PissX garbage into games in the first place. It's what happens when you let ...
Nvidia has quietly retired 32-bit PhysX support on RTX 50 series GPUs — a game-specific graphics technology that was ...
The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite ...
Nvidia has announced that "PhysX 5.0 is just around the corner." To get developers ready, it will be making the SDK available shortly and outlined some of the attractive new features of the GPU ...
This first batch of results have been recorded at resolutions 1680x1050, 1920x1200 and 2560x1600. The best visual quality settings were used with the exception of anti-aliasing and PhysX which were ...