Many would not argue that the holy grail of graphics rendering is real-time ray tracing, and there are industry-wide efforts to make that a reality. Real-time ray tracing is computationally demanding, ...
Nvidia's RTX-series ray-tracing supporting graphics cards are still new on the market - and Nvidia has just updated a classic demo to showcase the new technology. Nvidia first released footage of ...
Graphics Cards Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards Graphics Cards In a surprise change of heart, Nvidia's ...
When it comes to video game graphics, ray tracing is the current holy grail. It's a form of rendering technology that is arguably best known for its ability to significantly boost the quality and ...
A new demo from Remedy shown at GTC Europe gave some idea how much of a hit Nvidia GPUs can take from ray tracing. It's not a pretty picture. Share on Facebook (opens in a new window) Share on X ...
Square Enix has something big to show off for the continuously expanding world of real-time ray tracing games and technology, with its subsidiary studio Luminous Productions showing off a new ray ...
The team over at CRYENGINE demonstrated a unique, hardware-agnostic implementation of real-time ray tracing within the Neon Noir demo at GDC 2019, brazenly demonstrating accurate reflections working ...
Ray tracing was arguably this year's hottest trend in gaming as the rendering technique introduces more realistic shadow and lighting effects to gameplay. It's a bit of a resource hog though, so ...
The new Resident Evil Village demo has been put through its paces by VGTech, revealing the game can almost hit 60FPS during the game’s ray tracing mode, which still renders at 4K resolution. While ...
Square Enix, the JRPG behemoth behind Final Fantasy and Dragon Quest, has released a tech demo titled Back Stage, which is rendered almost entirely with a technique called path tracing. This is an ...
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. We already know that ray tracing can ...
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