
What is Satisficing? | IxDF - The Interaction Design Foundation
3 days ago · Discover how the satisficing decision-making strategy shapes user behavior and design. Learn to enhance UX by meeting users' needs quickly and efficiently.
Satisficing | The Glossary of Human Computer Interaction
Satisficing describes the situation where people settle with a solution to a problem that is "good enough". According to Herbert Simon, people do not seek the best possible solutions to …
What are the Stages of Creativity? | IxDF
Let’s explore the various stages of creativity to get a firmer idea of its true nature as a powerful human resource.
What Are Wicked Problems and How Might We Solve Them?
Follow in the footsteps of many successful organizations and learn five steps to tackle wicked problems—by combining systems thinking with agile methodology.
What is Triangulation in User Research? — updated 2025
Discover the power of triangulation in user research. Learn to combine multiple methods and data sources to enhance the reliability of your research findings.
Who is Don Norman? — updated 2025 | IxDF
Discover the career and influence of Don Norman, pioneer of user experience design and author of The Design of Everyday Things.
What is Bias in Design? — updated 2025 | IxDF
Bias is the way humans interpret and evaluate information according to how it' s presented or perceived through the lens of their values and beliefs.
What are User Scenarios? | IxDF
What is satisficing? That doesn't sound like a word. Satisficing is a decision-making process that aims for *adequate or good enough*. What makes the potatoes good enough to eat and enjoy …
The History of Design Thinking | IxDF
Learn how design thinking emerged to become one of the most effective ways to address human, technological and strategic innovation needs.
Implement Global Navigation to Improve Website Usability
This strategy, referred to as ' satisficing ', means the user could overlook the top-level navigation bar if it is poorly designed or buried among a mass of other user interface design patterns and …